Anyone looking for an agency or a studio already has an idea and a budget in mind. They want to know whether you do exactly that, on which stack, and roughly what it costs — before they fill in a form.
A portfolio without context convinces nobody. What lands is the case: the situation, what you changed, what happened next. Three paragraphs per project beat twenty logos in a row.
What clients have been burned by is the handover: who owns the code, what happens the week after launch, who answers when something breaks at six. Answering that on the page wins the projects other studios lose at contract stage.
Say how you charge: fixed price, monthly retainer, day rate. Nobody expects a figure without a brief, but a client who cannot tell how the bill will be shaped keeps looking until somebody explains it.
Sell the engagement types, not just the games. Co-development, work for hire, a vertical slice, porting or a full production are different contracts with different risks, and a client is choosing between them before choosing a studio.
Publish the capability honestly. Engines used, platforms shipped on, disciplines in house and what is subcontracted is what a producer needs before a call, and it saves both sides an hour.
Show the process rather than only the results. Milestones, how builds are delivered, how feedback is handled and what happens when scope changes is what a client with a budget is genuinely assessing.
Own the shipped work specifically. What the studio actually did on a credited title — which systems, which assets, which platform — matters far more than the logo, and inflated claims are checked in this industry.
Publishers and clients want to know who is actually available and when. Team size, current commitments and the earliest start date are the practical questions behind every enquiry, and vague availability loses the conversation.
Say plainly what the studio does not do. A team strong in art and weak in networking should say so, because being trusted on the boundary is what earns the work inside it.
The site is written for a producer with a budget: engagement types, capability by discipline and platform, availability and process. Credits described precisely, limitations stated openly.
The line that starts a serious conversation is a date: the earliest a team of this size could start.
We work with the technology that best fits your video game studio: WordPress, WooCommerce or bespoke development, always with a fast, secure and easy-to-manage website. We hand it over ready and, if you want, train you to run it yourself.
We position you where your customers are: on the first page of Google and on the map, for searches for your video game studio in your area. Local SEO done well today is what fills your calendar tomorrow.