Anyone looking for an agency or a studio already has an idea and a budget in mind. They want to know whether you do exactly that, on which stack, and roughly what it costs — before they fill in a form.
A portfolio without context convinces nobody. What lands is the case: the situation, what you changed, what happened next. Three paragraphs per project beat twenty logos in a row.
What clients have been burned by is the handover: who owns the code, what happens the week after launch, who answers when something breaks at six. Answering that on the page wins the projects other studios lose at contract stage.
Say how you charge: fixed price, monthly retainer, day rate. Nobody expects a figure without a brief, but a client who cannot tell how the bill will be shaped keeps looking until somebody explains it.
Today, before choosing a game localisation company, your customer searches Google and looks at the website. A professional, clear page with good photos builds trust and sets you apart from your local competition. We design your site so studios request localisation and see your work.
Your game localisation company website isn't just a shop window: it includes online enquiries and quotes and everything your business needs — languages and services, quality and turnaround — integrated and easy to manage. Fewer calls, fewer gaps in your calendar, more customers.
We design your website to measure — no empty templates — responsive (perfect on mobile, where nearly all your visits are), fast and easy to update yourself. You choose whether you manage it or we handle maintenance.
A pretty website is no use if no one finds it. That's why your page is built optimised for SEO and local rankings: when someone searches for your game localisation company in your city, you show up. We can also run your Google Business Profile and Google Ads campaigns.