Content is a cost, not a purchase. Commercial licences are paid per title and often per station, so knowing which experiences are actually being played is what decides whether a licence is renewed or dropped.
The equipment is a rota between groups. Charge level, hygiene covers, controller pairing and a quick check that the play area is clear takes minutes that have to exist in the schedule rather than be found.
Supervision is a safety requirement. A player in a headset cannot see a wall, a chair or another person, and how many staff are on the floor during a session is a rule rather than a preference.
Play data should drive the catalogue. A title nobody chooses is a licence being paid for nothing, and one that everybody asks for justifies a second station.